A First Step towards Occlusion Culling in OpenSG PLUS

نویسنده

  • Dirk Staneker
چکیده

The fast increasing size of datasets in scientific computing, mechanical engineering, or virtual medicine is quickly exceeding the graphics capabilities of modern computers. Toolkits for the large model visualization address this problem by combining efficient geometric techniques, such as occlusion and visibility culling, mesh reduction, and efficient rendering. OpenSG PLUS is such a toolkit with support for large models. In this paper, we present three techniques for occlusion culling in OpenSG PLUS. The first technique uses the z-buffer to determine the visibility of a bounding box. The second technique uses the stencil-buffer to get visibility information and the third technique exploits the HP Occlusion Culling Flag. All three techniques are conservative and work on arbitrary scenes without any geometric or topological assumptions. CR Categories: I.3.3 [Picture/Image Generation]: Viewing Algorithms, Occlusion Culling; I.3.4 [Graphics Utilities]: Application Packages, Graphics Packages; I.3.7 [Three-Dimensional Graphics and Realism]: Hidden Line/Surface Removal;

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Occlusion Culling in OpenSG PLUS

Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlusion culling. Like most large model techniques, occlusion culling trades overhead costs with the rendering costs of the possibly occluded geometry. In this paper, we present occlusion culling techniques for OpenSG. Thes...

متن کامل

An Occlusion Culling Toolkit for OpenSG PLUS

Image-space occlusion culling is an useful approach to reduce the rendering load of large polygonal models in scientific computing, mechanical engineering, or virtual medicine. Like most large model techniques, occlusion culling trades overhead costs with the rendering costs of the possibly occluded geometry. In this paper we present an occlusion culling toolkit for OpenSG. The toolkit includes...

متن کامل

Tessellation and rendering of trimmed NURBS models in scene graph systems

Today scene graphs are ubiquitous in computer graphics: since they provide both a well suited data structure and an abstraction layer, almost all modern graphics applications employ some sort of scene graph. Unfortunately most scene graphs do not support higher order primitives (such as trimmed NURBS) adequately, even though in Computer Aided Design (CAD) systems the de facto standard surface r...

متن کامل

Towards Adaptive Occlusion Culling in Real-Time Rendering

The performance of real-time graphical simulations may suffer due to the lack of resources needed to render very large and complex virtual environments. In these situations the use of occlusion culling techniques enables the removal of occluded geometry, thus decreasing the amount of work sent to the graphics hardware to generate the image presented to the user. Recent approaches use the Hardwa...

متن کامل

Spacetime Catmull Recursive Subdivision facilitated with Occlusion Culling

We describe an extension and a generalization of the Catmull recursive subdivision algorithm: first, an imagebased occlusion culling stage is added; second, all rendering stages, that is, view-frustum and occlusion culling, subdivision of geometric primitives into micropolygons, and rasterization, are performed in spacetime. Operating in spacetime allows to exploit temporal coherence in animate...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001